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INTRODUCTION Operation Drumbeat, This Campaign covers operations off the American coast and. in the Caribbean in early 1942 While the American coast. U Boat Leader places you in command of a German U Boat proved to be a rich hunting ground the U Boats had to travel. flotilla during World War II s Battle of the Atlantic a long way to get there and there wasn t much in the way of. support for them Feb 42 June 42, The four Campaigns represent different periods during World. War II You ll play each Campaign using one of three The Hunted. durations Short Medium or Long This Campaign covers the time period when there was a. general parity between the U Boats and Allies The, As the flotilla commander your primary goal is to sink Campaign starts in mid 1942 and ends when the tide starts. enemy merchant ships and warships To accomplish this you to turn against the U Boats in 1943 In this Campaign the. will select a force of U Boats and determine the best way to new Allied escorts begin to appear making convoy attacks. deploy them during the Campaign You can decide to much tougher July 42 June 43. concentrate your U Boats to form Wolfpacks spread them. out in the shipping lanes to increase coverage or even send Each Campaign Sheet has set up information for the. them on special missions In some cases you will be able to Campaign The Campaign Map is made up of several Areas. use special options to help your U Boats by adding search showing the ports transit areas and Patrol Areas used by U. planes or by sending supply ships to extend their endurance Boats during the time period covered by the Campaign. During longer Campaigns you will need to manage the U. Boat Patrol rotation to keep them on station,Campaign Map Areas. Each Campaign Map is divided into named Areas You will. The following rules govern the play of U Boat Leader They. place your U Boats in these Areas and move them between. are presented in the same order as the Sequence of Play. named Areas when conducting movement A U Boat will. always be in a named Area,GAME COMPONENTS,Campaign Sheets.
There are four Campaign,Sheets included in U Boat,Leader representing different. points in the U Boat struggle,against the Allies,The Battle Begins. This Campaign covers,operations at the start of,World War II from 1939 to. mid 1940 During this period, both sides were trying to Campaign Map Area Name The Area name is for. implement their pre war reference purposes only It does not affect game play. strategies while incorporating, new lessons This will differ from other Campaigns in that Port Box Designates a Port Place U Boats in.
there will be more single ship or small group encounters and Port on the Port box Port boxes have the Port. fewer convoy encounters Sept 39 May 40 name and a Refit number The Refit number is the. number of Stress Points removed from each U,The Happy Time Boat during the Refit Segment. This Campaign covers the period from mid 1940 to mid. 1941 when the U Boats and Wolfpacks dominated the seas Patrolling Information Designates the number of Event. The opening of bases in occupied France gave the U Boats cards you draw when a U Boat remains in the Area. easy access to their Atlantic hunting grounds and there were. enough U Boats available to implement the Wolfpack tactics Moving Information Designates the number of Event cards. June 40 May 41 you draw when a U Boat enters the Area. Contacts Information Used to determine the number of The Areas Adjacent to the Short. enemy Contacts a U Boat will encounter during a Strategic Range Areas are. Segment The two Convoy Areas,The two Short Range Areas. Searched Box When a U Boat has completed its actions for The two Medium Range Areas. a Strategic Segment place it in the Searched box,The Areas Adjacent to the Convoy. Special Mission Box Used to resolve Special Missions The Area are. Special Mission box shows the number of Event cards you The two Convoy Areas. draw when moving into the box and other information The two Short Range Areas. pertaining to the Special Mission The Convoy Areas that are diagonally. across from each other are not considered adjacent. Help Sheet,This sheet has holding boxes for The Die. the Merchant Escort and Naval Whenever a die roll is called for in the game roll a ten sided. Ship cards It also has reference die d10 This will generate random numbers from 1 to 10. information to help you play the Some dice have numbers ranging from 1 to 10 others range. game from 0 to 9 Treat the die s 0 face as being a 10. Each U Boat counter,corresponds to a U Boat,card Use these counters.
to show the position of,the U Boat on the Campaign Map. Tactical Display and Tactical Display Each,This sheet has Submarine counter has a Surfaced. holding boxes for and Submerged side,the Event and. Convoy cards and is On the Campaign Sheet the Surfaced. used to resolve side is used to show the U Boat is. battles between transiting the zone while the submerged. Allied Convoys and side is used to show the U Boat is. your U Boats patrolling the zone On the Tactical Display the Surfaced. side shows the U Boat is operating on the surface and the. Submerged side shows when the U Boat is submerged,underwater. Adjacent Areas Ships Merchant Naval Escort, Always use the shortest path when calculating range for an The Ship counters are used to show the position of Merchant.
attack or movement Naval and Escort Ships on the Tactical Display. The Areas Adjacent to the Long The Unknown Merchant Ship counters are used for. Range Areas are Merchant Ships,The two Long Range Areas that. touch the current Long Range Area, The two Medium Range Areas Use Unknown Ship counters to. represent Merchant Naval and, The Areas Adjacent to the Medium Escort Ships red that your U. Range Areas are Boats have spotted but not yet,The two Medium Range Areas identified. The two Long Range Areas,The two Short Range Areas.
Named Ship counters have Ship Deep Dive, names on them that correspond These counters are placed on a U Boat counter on. to the specific Merchant Naval the Tactical Display to show that the U Boat is. or Escort cards using the Deep Dive reaction,When you reveal an Unknown Ship Attacked. replace the counter with a named These counters are placed on U Boat counters at. Merchant Naval or Escort counter the end of a Tactical Segment in which they. attacked The counters show which U Boats have, Torpedoes participated in Wolfpack attacks during a Tactical. These counters are placed on or below the U Boat Segment but have not yet been the active U Boat. card to show the number of Ready or Stored,Torpedoes available to the U Boat. These counters are placed on U Boat cards to show, Advanced Torpedoes FAT or T5 the U Boat is equipped with a snorkel detailed in.
These counters are placed on or below the,the optional Snorkel rule. Ready or Stored Torpedoes location on a,U Boat card to show special Torpedoes. loaded on the U Boat Each counter Target Damage, represents one special Torpedo with different types of These counters are placed next to Ship counters to. special Torpedoes on the front and back of the counter show Light Damage to Merchant Naval or Escort. Ships When a Ship has Light Damage reduce its, Speed by 1 reduce its Detection die rolls by 1 and. reduce its attack by 1 Light Hit,These counters are placed on or below the U Boat.
card to show the number of Gun attacks the U Boat, These counters are placed next to Ship counters to. has remaining for the Patrol,show Heavy Damage to Merchant Naval or Escort. Ships When a Ship has Heavy Damage reduce its, Stress Speed by 2 reduce its Detection die rolls by 2 and. These counters are placed on or below the U Boat reduce its attack by 1 Heavy Hit Add 1 to the die roll of. card to record the amount of Stress accumulated by future U Boat attacks against the Ship. the U Boat Optionally you can track Stress on the,Campaign Log. Escort Tactics,These counters are used after June 1942.
Hits to show improvements to the Escort, These counters are used to determine equipment and tactics They are placed on. damage to U Boats when attacked by Escort cards when the Escort cards are. enemy ships drawn Each counter modifies the Escort s ability to Detect a. U Boat and attack a U Boat,These counters are placed on or below the Alerted. U Boat card to record temporary and These counters are placed on the Tactical Display. lasting damage to the U Boat to show that the Convoy is alerted to the presence. of a U Boat The Escorts receive a Detection, Detected benefit to their Detection ranges and die rolls. These counters are placed on a U Boat counter on, the Tactical Display to show the U Boat has been U Boat Warning. Detected by the enemy Escorts These counters are placed in Areas on the. Campaign Map to show where a U Boat has, Silent Running attacked a Convoy The Warning counter modifies.
These counters are placed on a U Boat counter on future Contact die rolls for that Area. the Tactical Display to show that the U Boat is,using the Silent Running reaction. Special Options Years in Service The years the U Boat was used during. These counters are used to show World War II This determines if a U Boat can be used. Special Option purchases Some during a particular Campaign. counters are placed on an Area, of the Campaign Map to show a Special Option SO Cost The cost. location and some are placed on a U Boat card to show the in Special Option points for choosing. U Boat is assigned to a particular Special Mission See the this U Boat for a Campaign This. Expend Special Option Points section for more information applies when selecting U Boats for a. Campaign The cost for the sample card is 12 Special Option. Battle Location points,This counter is used to show the Area where a. battle is occurring on the Campaign Map Skill Rating U Boat Crew skills from lowest to highest. are Green Trained Veteran or Ace The higher the rating. the better the Crew s skill, Contact Counter Experience The number of Experience Points the U Boat. These counters are used to show the number of Crew must earn to be promoted to the next higher skill level. Contacts the active U Boat has remaining for the, Strategic Segment Hull The number of Hull Hits the U Boat can suffer before.
U Boat Cards Special Abilities, Some U Boats have special abilities shown on the U Boat. card that can be used during a Campaign, Infiltrator Allows the U Boat to begin combat in the. Short Range or Medium Range Areas on the Tactical, Cool Remove 1 Stress Point from the U Boat during the. Refit Segment,Searcher Modifies the Contact Table die roll by 1. A U Boat card represents a particular U Boat and its crew. There are two cards for each U Boat and each card has two. sides that show the 4 experience levels for the crew. U Boat Crews suffer Stress when they are on Patrols Crews. Throughout these rules the terms U Boat and Crew refer to. can also suffer Stress when they are attacked by Escorts and. these cards, from events Stress is tracked by placing Stress counters on.
or below the U Boat card or you can track Stress for each U. U Boat Number The U Boat number is for reference,Boat on the Campaign Log. purposes only It does not affect game play, Okay If a Crew s Stress Points fall into the Okay range. Captain s Name The captain s name is for reference. use the stats in the Okay row on the card When the Stress. purposes only It does not affect game play, Points exceed the Okay range the Crew becomes Shaken. The Okay range on the sample card is 0 to 8, U Boat Class The class designation for the U Boat Some. U Boat classes may not move into certain Areas on the. Shaken If a Crew s Stress Points fall into the Shaken. Campaign Map or are not available for certain Campaigns. range use the stats in the Shaken row on the card When the. Those limits are noted on the Campaign Sheet, Stress Points exceed the Shaken range the Crew becomes.
Unfit The Shaken range on the sample card is 9 to 12. Example Type II U Boats can only move into the noted Areas on. The Battle Begins Campaign Map, Unfit When a Crew becomes Unfit the Unfit range on the. Example In the Operation Drumbeat Campaign only Type VIIC sample card is 13 it cannot search for Contacts perform. and Type IX U Boats can be used Special Missions or participate in any attacks Unfit U Boats. use the Shaken Evasion rating If in a Port Unfit Crews may. not leave Port,U Boat Skills Merchant Cards, Initiative Aggressive or Cautious An Aggressive U Boat Merchant cards detail the Merchant. attacks before the enemy each turn A Cautious U Boat Ships that make up Convoys Merchant. attacks after the enemy each turn cards are drawn when an Unknown. Merchant is revealed by a U Boat, GS Gunnery Skill This number is used to modify all. surface Gun attack die rolls made by the U Boat Use the corresponding named. Ship counter to replace the, TS Torpedo Skill This number is used to modify all Unknown Ship counter on the. Torpedo attack die rolls made by the U Boat Tactical Display. EV Evasion This number is used to check for the success In some cases a Merchant card will say the Ship was. of some U boat reactions to Escort attacks to modify Escort misidentified as a Merchant and is really an Escort In this. attacks and to modify some Event card die rolls case draw an Escort card and replace the Ship counter with. U Boat Leader places you in command of a German U Boat flotilla during World War II s Battle of the Atlantic The four Campaigns represent different periods during World War II You ll play each Campaign using one of three durations Short Medium or Long As the flotilla commander your primary goal is to sink enemy merchant ships and warships To accomplish this you will select a force

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