Tutorials Animation Autodesk

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Autodesk 3ds Max 2010 Software, 2009 Autodesk Inc All rights reserved Except as otherwise permitted by Autodesk Inc this publication or parts thereof may not be. reproduced in any form by any method for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. The following are registered trademarks or trademarks of Autodesk Inc in the USA and other countries 3DEC design logo 3December. 3December com 3ds Max ADI Alias Alias swirl design logo AliasStudio Alias Wavefront design logo ATC AUGI AutoCAD AutoCAD. Learning Assistance AutoCAD LT AutoCAD Simulator AutoCAD SQL Extension AutoCAD SQL Interface Autodesk Autodesk Envision Autodesk. Insight Autodesk Intent Autodesk Inventor Autodesk Map Autodesk MapGuide Autodesk Streamline AutoLISP AutoSnap AutoSketch. AutoTrack Backdraft Built with ObjectARX logo Burn Buzzsaw CAiCE Can You Imagine Character Studio Cinestream Civil 3D Cleaner. Cleaner Central ClearScale Colour Warper Combustion Communication Specification Constructware Content Explorer Create what s Next. design logo Dancing Baby image DesignCenter Design Doctor Designer s Toolkit DesignKids DesignProf DesignServer DesignStudio. Design Studio design logo Design Web Format Discreet DWF DWG DWG logo DWG Extreme DWG TrueConvert DWG TrueView DXF. Ecotect Exposure Extending the Design Team Face Robot FBX Filmbox Fire Flame Flint FMDesktop Freewheel Frost GDX Driver Gmax. Green Building Studio Heads up Design Heidi HumanIK IDEA Server i drop ImageModeler iMOUT Incinerator Inferno Inventor Inventor. LT Kaydara Kaydara design logo Kynapse Kynogon LandXplorer LocationLogic Lustre Matchmover Maya Mechanical Desktop Moonbox. MotionBuilder Movimento Mudbox NavisWorks ObjectARX ObjectDBX Open Reality Opticore Opticore Opus PolarSnap PortfolioWall. Powered with Autodesk Technology Productstream ProjectPoint ProMaterials RasterDWG Reactor RealDWG Real time Roto REALVIZ. Recognize Render Queue Retimer Reveal Revit Showcase ShowMotion SketchBook Smoke Softimage Softimage XSI design logo. SteeringWheels Stitcher Stone StudioTools Topobase Toxik TrustedDWG ViewCube Visual Visual Construction Visual Drainage Visual. Landscape Visual Survey Visual Toolbox Visual LISP Voice Reality Volo Vtour Wire Wiretap WiretapCentral XSI and XSI design logo. Trademarks, The following are registered trademarks or trademarks of Autodesk Canada Co in the USA and or Canada and other countries Backburner. Multi Master Editing River and Sparks, The following are registered trademarks or trademarks of Moldflow Corp in the USA and or other countries Moldflow MPA MPA design logo. Moldflow Plastics Advisers MPI MPI design logo Moldflow Plastics Insight MPX MPX design logo Moldflow Plastics Xpert. clothfx is a trademark of Size8 Software Inc Havok com is a trademark or registered trademark of Havok com Inc or its licensors Intel is a. registered trademark of Intel Corporation mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk Inc All. other brand names product names or trademarks belong to their respective holders. Disclaimer, THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK INC AS IS AUTODESK INC DISCLAIMS. ALL WARRANTIES EITHER EXPRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR. FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS. Animation Tutorials, Here you can learn the fundamentals of creating animation with 3ds Max.
Features Covered in This Section,Auto Key animation. Dummy objects and animation,Track View Dope Sheet,Looping animation. Weighted list controllers,Set Key Animation,Path constraint and Path deform animation methods. Schematic View Improvements,Animation control through List Controllers. Wiring and expressions,Sound track editing,Animating with Auto Key Bouncing a Ball.
A bouncing ball is a common first project for new animators This classic. example is an excellent tool for explaining basic animation processes in 3ds. In this tutorial you will learn how to,Create animation using transforms. Cop keys in the track bar,Use ghosting to visualize in betweens. Use tangent handles in the Function Curve Editor to control in betweens. Create looping animation using Parameter Out of Range Types. Animate using dummy objects,Use Layout mode,Apply Multiplier curves. Work with the Dope Sheet Editor to speed up animation and reverse time. 474 Chapter 4 Animation Tutorials,Animate using Set Key mode. Skill level Beginner,Time to complete 1 hour 45 minutes.
Creating Animation Using Auto Key, In this lesson you ll start learning how to animate in 3ds Max. Animate the ball using the Move transform, 1 On the Quick Access toolbar click the Open File button navigate. to the animation auto key folder and open bounce start max. NOTE The following illustrations display the grid differently than you will see. in your viewports For ease of use press G on the keyboard to hide the display. of your grid,Creating Animation Using Auto Key 475. Perspective viewport bounce start max, This file has the Perspective viewport displayed on the lower left This is. not the standard viewport layout the layout has been customized for. this lesson,2 Click Auto Key to turn on this feature.
The Auto Key button and the time slider background turn red. to indicate that you are in animation mode The viewport is outlined in. red as well Now when you move rotate or scale an object you create. keyframes automatically,476 Chapter 4 Animation Tutorials. Time Slider background turns red, 3 Click to select the ball in the Perspective viewport. It is displayed within white selection brackets indicating that it s selected. 4 Right click the ball and choose Move from the Transform quadrant of. the quad menu,Creating Animation Using Auto Key 477. The Transform gizmo appears in the viewport The Transform gizmo lets. you easily perform constrained movements As you move your cursor. over the Transform gizmo the different axes and their labels turn yellow. 478 Chapter 4 Animation Tutorials, 5 Position the mouse cursor over the Z axis and when it turns yellow click. and drag upward to raise up the ball in the air, As you move the ball up in the air notice the Z value changing in the.
Coordinate Display below the track bar, The ball s position at frame 0 is now fixed above the box. A Position key is created when you do this The key is displayed on the. The track bar displays the keys for whatever is selected in the viewport. The track bar is found directly beneath the time slider and above the. prompt area,Creating Animation Using Auto Key 479,Keyframe created in Auto Key Mode. 6 Move the time slider to frame 15, To move the ball precisely down to the table surface put your cursor in. the Coordinate display Z field and change the value to 0. Coordinate Display type in for precision animation. The box is built off the world origin so a Z position value of 0 will set. the ball directly in contact with the box, NOTE The World Origin 0 0 0 in XYZ coordinates is shown by the. intersection of the dark lines on the Home grid,480 Chapter 4 Animation Tutorials.
Frame 15 Ball is in contact with the box, You need to make the ball rise up to its original position at frame 30. Instead of moving to frame 30 and moving the ball back up in the air. you ll use a different method, TIP You can zero the Z coordinate or any other spinner by right clicking. the spinner arrows, 7 Put your mouse over the time slider s frame indicator the grey box that. currently reads 15 100 and right click,The Create Key dialog appears. 8 In the Create Key dialog change the Source Time to 1 and the Destination. Time to 30 then click OK,This copies the key from frame 1 to frame 30.
Creating Animation Using Auto Key 481, 9 Click Play Animation to play the animation or drag the time. slider back and forth between frames 1and 30, The ball moves down and up between frames 1 and 30 and stays up in. the air between frames 30 and 100, 10 If you clicked Play Animation click Stop the same button to. end the playback, Next you will set the length of the active time segment to 30 frames. 11 In the time controls click Time Configuration, 12 In the Time Configuration dialog Animation group set Start Time to.
1 and End Time to 30 Don t click the Re Scale Time button Click OK. 3ds Max lets you work in an active time segment that s a part of a larger. animation Here you are making frames 0 through 30 the active time. segment Notice that the time slider now shows only these frames The. other frames still exist they just aren t part of the active segment at the. 13 Play the animation, The ball goes up and down Since the first and last frames are the same. the animation appears to cycle as it plays,The ball moves but it doesn t have bounce yet. 14 Stop the animation playback, 3ds Max made decisions on how the in betweens are being distributed. Right now they are evenly distributed so the ball has no acceleration It. doesn t speed up or slow down it just floats along with no sense of weight. You need to simulate the effect of gravity so that the ball slows to a stop. at the top of its bounce speeds up as it approaches the table and then. bounces up again To accomplish this you ll use the key interpolation. curves available on the Curve Editor You ll also use the Ghosting feature. to help visualize what the interpolation curves are doing. 482 Chapter 4 Animation Tutorials,Controlling In Betweens. To make the ball bounce more convincingly you ll change the interpolation. on the key at frame 15, You ll use the tangency handles available in the Curve Editor The tangency.
of the curve will determine the position in space of the in between frames. Ghosting will let you see where the in betweens are being positioned. Using ghosting to visualize in betweens,1 Move the time slider to frame 15. 2 From the Views menu click Show Ghosting to turn on this feature. The ghosting feature shows object positions before the current keyframe. in an aqua color, 3 Go to Customize menu Preferences Viewports tab and set Ghosting. Frames to 4 and set Display Nth frame to 3 Click OK to exit the dialog. The viewport displays the ghosting,Controlling In Betweens 483. Ghosting shows the object positions on previous keyframes. 4 Play the animation and then stop, 5 Now to control the in betweens right click the ball in the viewport and. choose Curve Editor, The Function Curve Editor is displayed across the top two viewports.
The Curve Editor is composed of two windows a Controller window on. the left that shows the names of tracks and a Keys window on the right. that shows keys and curves, 6 In the Controller window on the left click to select only the Z position. 484 Chapter 4 Animation Tutorials, NOTE If you don t see the Z Position track click the plus icon to the left of. the ball to expand the ball s tracks If you don t see a plus icon right click. and choose Manual Navigation hold down Alt and right click and then. choose Expand from the quad menu, There are many possible configurations in the Curve Editor so you may. encounter variations from the standard, Now the only curve displayed in the Keys window is the one you want. to work on,Function curve for bouncing ball Z position.
7 Move the Track View time slider the double aqua line in the Key. As you move back and forth the animation plays in the viewport. If you look carefully you ll see a dark dot on the curve at frame 15. 8 Drag around the dark dot the position key to select it. The selected key turns white on the curve, You will now manipulate the curve using tangency handles To access. the handles you must change the tangency type, 9 On the Track View toolbar click Set Tangents To Custom. If you look carefully you ll see a pair of black tangency handles have. appeared on the curve, 10 Hold down the Shift key and drag the left handle on the left upwards in. Animation Tutorials Here you can learn the fundamentals of creating animation with 3ds Max Features Covered in This Section Auto Key animation Ghosting Dummy objects and animation Track View Dope Sheet Looping animation Weighted list controllers Set Key Animation Path constraint and Path deform animation methods Schematic View Improvements

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