Playing the game Funforge

Playing The Game Funforge-Free PDF

  • Date:16 Jul 2020
  • Views:28
  • Downloads:0
  • Pages:5
  • Size:3.95 MB

Share Pdf : Playing The Game Funforge

Download and Preview : Playing The Game Funforge

Report CopyRight/DMCA Form For : Playing The Game Funforge


Playing the game Single double spaces,Double space. In Tokaido the player whose Traveler is farthest behind on the road S ome of the spaces on the board are. with respect to the destination is the player who takes the next turn. This player must move his Traveler forward that is toward Edo to W hen a traveler lands on a double. space he must occupy the space, the open space of his choice freely passing over one or more open. located on the road if it is free a Tra,spaces if he wishes. veler who arrives after him must occupy, 3 O nce he has moved his Traveler the player receives the benefit the second space. 5 corresponding to this type of space The spaces are detailed on this. page and the next page of these rules,D ouble spaces are used only in games.
4 with 4 or 5 players, I n most cases after a Traveler has moved another Traveler is then. last on the road and it becomes that player s turn. W hen playing with 2 or 3 players the,1 second space the one off the road. S ometimes the last Traveler may still be last after moving in which cannot be occupied Single space. case he goes again immediately,D Description of the spaces. E ach move leaves a traveler on one of the 8 types of spaces or one. B Equipment of the Inn spaces In the descriptions below a collection refers to. all of the cards acquired and placed face up by a player during. 1 Game board a game, 5 Traveler pieces Note Travelers immediately score all points earned during the. 5 Travel point markers,5 Player color tokens bags,10 Traveler tiles.
12 Hot Spring cards,Way of travel,60 Panorama cards. 25 Meal cards Village,24 Souvenir cards,Object of the game. 14 Encounter cards,7 Achievement cards, The Green traveler is farthest behind on the road so he starts The player draws the first 3 Souvenir cards from the pile and places. them face up in front of him He can then purchase one or more of. these cards by paying the price indicated on each card. The players are travelers in Japan in days of old They will follow. the prestigious Tokaido and try to make this journey as rich an expe H e then places any unpurchased cards face down on the bottom. rience as possible of the pile Each Souvenir is different and each belongs to one of 4. E ach player selects a Traveler piece and the correspondingly. types small objects clothing art and food drinks, colored marker and color token bag Place the marker on square. To do this they will pass through magnificent countryside taste 0 of the path that records Journey points A. delicious culinary specialties purchase souvenirs benefit from the To score the maximum number of points players need to collect. virtues of hot springs and have unforgettable encounters Souvenirs of each type Note that you can purchase and score for. E ach player then takes 2 Tra Souvenirs of any type. veler tiles at random chooses,one and places it face up on C.
A s you purchase Souvenir cards group them into sets in front of you. the table before him B each set can contain only one Souvenir of each type. The player then places his The first Souvenir in a set no matter which type it is is worth 1. 1 P lace the game board on a flat surface color token bag in the hole Way of travel point. of his Traveler tile C, 2 Take the Achievement cards and place them face up next to The second Souvenir in a set which must be of a different type. P lace all unchosen and The Purple traveler is farther behind than the Green traveler therefore than the first is worth 3 points. unused tiles in the box out of he starts, 3 S huffle the Meal cards red back and make a face down pile play The third Souvenir in a set which must be of a different type. than the first two is worth 5 points,E ach player receives coins. 4 Shuffle the Souvenir cards brown back and make a face down pile equal to the number in the The fourth Souvenir in a set which must be of a different type. upper right corner of his,5 S huffle,the Encounter cards purple back and make a face. chosen tile this constitutes,than the first three is worth 7 points.
his bank at the start of the, 6 S huffle the Hot spring cards light blue back and make a face. down pile F inally randomly place all of,the Traveler pieces in a line at. 7 S ort the Panorama cards by type Sea Mountain Paddy and by the 1st inn Kyoto E. value placing the 1 above the 2 above the 3 Way of travel. P lace the 7 resulting piles on their corresponding locations. on the board The Green traveler moves arrow It s now the Purple traveler s turn. If the Green traveler had moved and was still behind the Purple Souvenirs cost 1 2 or 3 coins They are worth 1 3 5 or 7 points depending. P lace the coins next to the board as a reserve traveler he would have to go again on the actual Souvenirs in a player s collection. Note Each traveler can create only a single panorama of each. The player earns these points at the time that he adds these cards type a traveler who completes a panorama can no longer stop. H e looks at these cards without showing them to other players. to his collection Examples of souvenir collecting and the points. earned are given below, on the spaces corresponding to that type Sea Mountain or Pad Kuge Noble H e can then purchase one Meal card of his choice by paying the. dy price 1 2 or 3 coins marked on the card, Note A traveler must have at least 1 coin to stop in a Village but The player immediately takes 3 coins from the. he is not required to purchase any souvenirs reserve that he adds to his bank He adds this card face up to his collection and places the. A few examples of souvenir collecting Hot Spring,remaining cards next to the board face down.
E ach Meal card is worth 6 points and a player scores these points. at the time that he adds this card to his collection. 1 point Miko Shinto priest H e then must wait for the other travelers to arrive at the Inn Upon. arrival each traveler can possibly purchase one of the remaining. The player takes a Hot Spring The player immediately takes 1 coin from the Meal cards. card from the pile and adds it to bank and places it as an offering in the Temple. 4 points 1 3, his collection in the area corresponding to his color The first traveler to arrive at the Inn therefore has more choice than. These cards are worth 2 or 3 H e scores 1 point for this donation. 9 points 1 3 5 points I mportant, A traveler cannot taste the same culinary specialty twice. 16 points 1 3 5 7,during his journey, A traveler can never purchase more than one Meal card per. 5 points 1 1 3 F, Inns A traveler is never obliged to purchase a Meal card. 3 points 1 1 1, The player donates 1 2 or 3 coins to the temple placing them on The Inns are special spaces and all Travelers must stop at each Inn E xample.
the Temple section of the board in the area corresponding to his. color The player immediately scores 1 point for each donated coin The Inns are the places where players can buy Meal cards Meal I n a game with four players the first traveler arrives at the Inn. Note A traveler who stops on a Temple space must donate at cards cost 1 2 or 3 coins and all give 6 victory points he draws 5 Meal cards 4 players 1 and chooses his Meal from. 8 points 1 3 1 3, least 1 coin as an offering and cannot donate more than 3 coins among these 5 cards. Thesecond traveler arrives at the Inn he chooses his Meal from. among the 4 remaining cards, Farm Encounters The third traveler arrives at the Inn he d like to choose a Meal from. among the 3 remaining cards but he doesn t have enough money. The player reveals the top card of the Encounter pile and applies A las he cannot take a Meal card and goes hungry at this stop. The player takes 3 coins from the reserve and adds them to his the effect These effects are listed below After carrying out an. bank effect the player adds the card to his collection. The fourth traveler arrives at the Inn with 3 Meal cards from which to. There is no limit to the number of coins a player can accumulate choose as the previous traveler did not purchase a Meal. Shokunin Traveling merchant H e purchases one then places the remaining cards at the bottom. Panorama The player draws the top Souvenir card from. the pile and adds it to his collection He scores,Arriving at an inn of the pile. 1 3 5 or 7 points depending on which Souve, Panoramas are made of 3 4 or 5 sections The Inns mandatory stopovers for all tra. Continuing the journey,nirs he already owns,velers are places to enjoy a well earned.
W hen a player stops on a Panorama Station if he doesn t yet have meal and sample local culinary specialties. any Panorama cards of this type he takes a Panorama card of. value 1 Each traveler is obliged to stop at each of O nce all travelers have arrived at the Inn and had a chance to. the 4 Inns on the way to Edo so naturally, O therwise he takes the next number in ascending order Annaibito Guide the Inn spaces can hold all of the travelers. taste the local cuisine the journey can continue,I f the player has not yet started the depicted. at the same time P lace unpurchased Meal cards on the bottom of the appro. H e immediately scores a number of points equal to the value of the priate pile. card 1 2 3 4 or 5 depending on the panorama panorama he takes a value 1 card of the These Inn spaces are on the board in red. appropriate type If he has started it he takes, The last traveler on the route that is the one farthest from. the next number in ascending order If he s The order that players arrive at an Inn is the Inn takes the next turn and starts out on the road again. completed it he can start or add to another important. panorama of his choice He scores points for,The first traveler occupies the space. End of the journey,the Panorama card as usual,nearest the road and later travelers form.
a line after him,The green traveler will, Samurai be the first one to leave W hen all of the Travelers have arrived in Edo at the last Inn the. the Inn game ends,The player immediately scores 3 points. A ward the achievement cards Gourmet Collector Bather Chat. W hen the first traveler arrives at an Inn he draws as many Meal terbox to the appropriate travelers See below. cards as there are players plus 1 For example in a game with 3. players he draws 4 cards The travelers score additional points depending on their ranking as. donors to the Temple,The most generous donor scores 10 points. Other achievement cards Yoshiyasu the functionary, The second scores 7 points D uring each Encounter Yoshiyasu draws 2. These cards are awarded to players at the end of the journey Encounter cards keeps the one he wishes then. The third scores 4 points places the other card at the bottom of the pile. without showing it to the other players,A ll other donors score 2 points.
I n the event of a tie all tied players score points from that rank e g Satsuki the orphan. two players tied for first place score 10 points each The traveler with the highest sum of coins N. on his Meal cards receives this achievement, When she arrives at an Inn Satsuki receives one of. Travelers who haven t donated a single coin to the Temple do not card and scores 3 points. the available Meal cards at random for free Way of travel. score any points,Note After seeing the Meal offered to her she. can instead purchase a Meal as normal like The Green traveler is the Neutral traveler N As he is in last place on the. other players road it s his turn to move The player who is the Orange traveler has to. Bather Mitsukuni the old man,move him as he is ahead on the road. The traveler who has the most Hot Spring,M itsukuni earns 1 additional point for each Hot. cards receives this achievement card and N eutral traveler movements have no effect on the game except at. Spring card and each achievement card Temple and Inn spaces. scores 3 points, W hen the Neutral traveler stops on a Temple space.
take a coin from the bank and place it on the space. Chatterbox Sasayakko the geisha corresponding to his color Thus the Neutral traveler is. involved at the end of the game when calculating the. The traveler who has the most Encounter, I n the Village if Sasayakko purchases at least additional points connected to Temple offerings. cards receives this achievement card and,E xample scores 3 points. two Souvenir cards the cheapest Souvenir is free, The picture shows each traveler s offerings at the end of the jour Note She must have the coins on hand to pay W ith two players the first player at the Inn draws four. ney for all Souvenirs but she doesn t pay for the Meal cards When the Neutral traveler stops on an. cheapest one Inn space the player who moved him takes the Meal. The Yellow traveler in 1st place scores 10 points cards and discards one at random Place this card on. Collector Hirotada the priest the bottom of the pile without revealing it. The Blue and Green travelers tied for 2nd place each score. 7 points E ach time he stops at the Temple Hirotada can. The traveler who has the most Souvenir,cards receives this achievement card and. take one coin from the bank and donate it to E xcepting these two cases the rest of the game plays with the. The White and Purple travelers score no points as they did not scores 3 points. the Temple scoring 1 point for this coin This is in usual rules. donate anything addition to the 1 2 or 3 coins he can personally. Object of the game The players are travelers in Japan in days of old They will follow the prestigious Tokaido and try to make this journey as rich an expe rience as possible To do this they will pass through magnificent countryside taste delicious culinary specialties purchase souvenirs benefit from the virtues of hot springs and have unforgettable encounters Set up Place the game

Related Books