Help and tutorials

Help And Tutorials-Free PDF

  • Date:12 Jul 2020
  • Views:2
  • Downloads:0
  • Pages:913
  • Size:6.87 MB

Share Pdf : Help And Tutorials

Download and Preview : Help And Tutorials


Report CopyRight/DMCA Form For : Help And Tutorials


Transcription:

What s New 1,What s new in Flash Professional CS6 2. What s New CS5 5 5,Getting Started tutorials 7,About exporting from Flash 8. Add interactivity with code snippets 10,Create video files for use in Flash 15. Drawing in Flash 19,Inverse kinematics 24,The Timeline 33. Working with symbols 36,Animation 40,Animation basics 41.
Motion tween animation 45,Best practices Advertising with Flash 65. Frame by frame animation 68,Frames and keyframes 70. Inverse kinematics 73,Shape tweening 82,Timeline layers 84. Timelines and ActionScript 88,Using mask layers 91. Working with classic tween animation 93,Working with multiple timelines 100.
Working with scenes 101,Exporting Sounds 104,Sound and ActionScript 106. Using sounds in Flash 108,Images 113,Graphic filters 114. Create a sprite sheet 121,Working with Illustrator AI files in Flash 123. 3D graphics 130,Apply patterns with the Spray Brush tool 137. Applying blend modes 138,Arranging objects 140, Converting art between vector and bitmap formats CS5 5 only 145.
Drawing in Flash 147, Drawing patterns with the Decorative drawing tool 152. Drawing preferences 158,Drawing with the Pen tool 159. Find and Replace in Flash 164,Imported bitmaps and Flash 167. Moving and copying objects 171,Placing artwork into Flash 173. Reshape lines and shapes 177,Selecting objects 180.
Snapping art into position 182,Symbols and ActionScript 184. Transforming and combining graphic objects 187,Working with Fireworks files in Flash 191. Working with InDesign files in Flash 194,Working with Photoshop PSD files in Flash 195. Content and Assets 201,Strokes fills and gradients 203. Draw simple lines and shapes 209,Embed fonts for consistent text appearance 213.
Exporting 215,Creating buttons 220,Add video to Flash 223. Check spelling 228, Controlling external video playback with ActionScript 229. Converting art between vector and bitmap formats CS5 5 only 233. Create video files for use in Flash 235,Export QuickTime video files 239. Exporting Sounds 240,Find and Replace in Flash 242. Multilanguage text 245,Scaling and caching symbols 256.
Sharing library assets across files 259,Sound and ActionScript 262. Symbols and ActionScript 264,Templates 267,Interactivity 268. Best practices Advertising with Flash 269, Converting art between vector and bitmap formats CS5 5 only 272. Scaling and caching symbols 274,Sharing library assets across files 277. Symbols and ActionScript 280,Working with symbol instances 283.
Working with symbols 287,Working with the library 291. Cross product 295,Working with Illustrator AI files in Flash 296. Publishing for Adobe AIR for desktop 303,Packaging applications for AIR for iOS 309. Publishing AIR for Android applications 310,3D graphics 314. Add video to Flash 321,Apply patterns with the Spray Brush tool 326.
Arranging objects 327, Controlling external video playback with ActionScript 332. Create video files for use in Flash 336, Drawing patterns with the Decorative drawing tool 340. Drawing with the Pen tool 346,Export QuickTime video files 351. Imported bitmaps and Flash 352,Moving and copying objects 356. Placing artwork into Flash 358,Reshape lines and shapes 362.
Selecting objects 365,Snapping art into position 367. Transforming and combining graphic objects 369, Working with Adobe Premiere Pro and After Effects 373. Working with Fireworks files in Flash 376,Working with InDesign files in Flash 379. Working with Photoshop PSD files in Flash 380,Working with video cue points 386. Drawing and painting 387,Strokes fills and gradients 388.
Draw simple lines and shapes 394,3D graphics 398,Apply patterns with the Spray Brush tool 405. Arranging objects 406,Drawing in Flash 411, Drawing patterns with the Decorative drawing tool 416. Drawing preferences 422,Drawing with the Pen tool 423. Find and Replace in Flash 428,Imported bitmaps and Flash 431. Moving and copying objects 435,Placing artwork into Flash 437.
Reshape lines and shapes 441,Selecting objects 444. Snapping art into position 446,Transforming and combining graphic objects 448. Working with Fireworks files in Flash 452,Working with InDesign files in Flash 455. Working with Photoshop PSD files in Flash 456,Exporting and Publishing 462. Publish settings 463,Exporting 477,Publishing for Adobe AIR for desktop 482.
Publishing Flash documents 488,Publishing AIR for Android applications 493. Publish settings CS5 497,Add video to Flash 509,Best practices Video conventions 514. Controlling external video playback with ActionScript 516. Create video files for use in Flash 520,Export QuickTime video files 524. Find and Replace in Flash 525, Working with Adobe Premiere Pro and After Effects 528. Working with scenes 531,Working with video cue points 533.
Embed fonts for consistent text appearance 535,Check spelling 537. Find and Replace in Flash 538,Multilanguage text 541. Working with Text Layout Framework TLF text 552,Working with classic text 562. ActionScript 570,Debugging ActionScript 3 0 571,ActionScript publish settings CS5 575. ActionScript publish settings CS5 5 580,Add interactivity with code snippets 585.
Best practices Organizing ActionScript in an application 587. Debugging ActionScript 1 0 and 2 0 588,Exporting Sounds 596. Printing at runtime 598,Script Assist mode and behaviors 603. Sound and ActionScript 606,Symbols and ActionScript 608. Timelines and ActionScript 611,Using sounds in Flash 614. Working with ActionScript 619,Working with Flash Pro and Flash Builder 625.
Writing and managing scripts 628,Effects 638,Strokes fills and gradients 639. Graphic filters 645,Create a sprite sheet 652,Motion tween animation 654. Applying blend modes 674,Frame by frame animation 676. Frames and keyframes 678,Inverse kinematics 681,Shape tweening 690. Timeline layers 692,Timelines and ActionScript 696.
Using mask layers 699,Working with classic tween animation 701. Working with multiple timelines 708,Working with scenes 709. Workspace and workflow 711,Accessibility in the Flash workspace 712. Automating tasks with the Commands menu 715,Flash workflow and workspace 717. Keyboard shortcuts 724,Set preferences in Flash 727.
The Timeline 730,Undo redo and the History panel 733. Using Flash authoring panels 735,Using the Stage and Tools panel 739. Application Design 743,Animation basics 744,Creating buttons 748. Packaging applications for AIR for iOS 751,Accessibility in the Flash workspace 752. Automating tasks with the Commands menu 755,Best practices Accessibility guidelines 757.
Best practices Advertising with Flash 760,Best practices Behaviors conventions 763. Best practices Optimizing FLA files for SWF output 765. Best practices Organizing ActionScript in an application 772. Best practices SWF application authoring guidelines 774. Best practices Structuring FLA files 778, Best practices Tips for creating content for mobile devices 780. Best practices Video conventions 786, Converting art between vector and bitmap formats CS5 5 only 788. Frame by frame animation 790,Frames and keyframes 792. Inverse kinematics 795,Keyboard shortcuts 804,Publish settings CS5 807.
Scaling and caching symbols 818,Set preferences in Flash 821. Shape tweening 824,Sharing library assets across files 826. Symbols and ActionScript 829,The Timeline 832,Timeline layers 835. File Management 839,Publish settings 840,Exporting 854. Publishing for Adobe AIR for desktop 859,Publishing Flash documents 865.
Packaging applications for AIR for iOS 870,Publishing AIR for Android applications 871. Best practices Structuring FLA files 875,Find and Replace in Flash 877. Templates 880,Working with Flash documents 881,Working with Flash projects 888. Accessibility 894,Accessibility in the Flash workspace 895. Creating accessible content 898,What s New,What s new in Flash Professional CS6.
This article gives you an overview of What s new with Adobe Flash Professional CS6. Mobile content simulation for AIR, Choose network interface for remote debugging for AIR. Toolkit for CreateJS,Export sprite sheets,High efficiency SWF compression. Direct Mode publishing,Support for Direct render mode in AIR plugins. Debug iOS through Wi Fi,Support for captive runtime for AIR. Native extensions for AIR,Get latest Flash Player from within Flash Pro.
Export PNG sequence,To the top,Mobile content simulation for AIR. The new mobile content simulator allows you to simulate Hardware keys acceleromenter Multi touch and Geo location. To the top, Choose network interface for remote debugging for AIR. When you publish an AIR app to an Android or iOS device you can choose the network interface to use for remote debugging Flash Pro will. package the IP address of the selected network interface into the debug mode mobile application The app can then auto connect to the host IP to. start a debug session when it launches on the target mobile device To access the setting choose File Publish Settings and then select the. Deployment tab in the AIR Settings dialog box For more information see Packaging applications for AIR for iOS and Publishing for Adobe AIR for. desktop articles,To the top,Toolkit for CreateJS, The Adobe Flash Professional Toolkit for CreateJS is an extension for Flash Professional CS6 that enables designers and animators to create. assets for HTML5 projects using the open source CreateJS JavaScript libraries The extension supports most of the core animation and illustration. capabilities of Flash Professional including vectors bitmaps classic tweens sounds and JavaScript timeline scripting With one click the Toolkit. for CreateJS exports the contents on the stage and in the library as JavaScript that can be previewed in the browser to help you start building. expressive HTML5 based content in noTime, The Toolkit for CreateJS is designed to help Flash Pro users make the transition to HTML5 It turns symbols in the Library and content on the. Stage into cleanly formatted JavaScript that is understandable editable and easily reusable by developers who can add interactivity using. JavaScript and the CreateJS APIs that will be familiar to ActionScript 3 users The Toolkit for CreateJS also publishes a simple HTML page that. provides a quick way to preview the assets For more information see this article. To the top,Export sprite sheets, You can now export a sprite sheet by selecting a symbol in the Library or on the Stage A sprite sheet is a single graphic image file that contains.
all the graphic elements used in the selected symbol The elements are arranged in tiled format in the file You can also include bitmaps in the. Library when selecting a symbol in the Library To create a sprite sheet follow these steps. 1 Select a symbol in the Library or on the Stage,2 Right click and choose Export Sprite Sheet. To the top,High efficiency SWF compression, For SWFs that target Flash Player 11 or later a new compression algorithm LZMA is available The new compression can be up to 40 more. efficient particularly for files that contain a lot of ActionScript or vector graphics. 1 Choose File Publish Settings, 2 In the Advanced section of the dialog box select the Compress movie option and choose LZMA from the menu. To the top,Direct Mode publishing, A new window mode called Direct is available which enables hardware accelerated content using Stage3D Stage3D requires Flash Player 11 or. 1 Choose File Publish Settings,2 Select HTML Wrapper.
3 Select Direct from the Window Mode menu,For more information see this article. To the top,Support for Direct render mode in AIR plugins. This feature brings Flash Player s Direct mode rendering support for StageVideo Stage3D to AIR applications A new renderMode direct. setting can be used in the application descriptor file of an AIR application Direct mode can be set for AIR for Desktop AIR for iOS and AIR for. To the top,Debug iOS through Wi Fi, You can now debug AIR applications on iOS through Wi Fi including breakpoints step in and step out variable watcher and trace. For more information about debugging AIR applications see AIR Debug Launcher. To the top,Support for captive runtime for AIR, The Publish Settings dialog for AIR now has an option for embedding the AIR runtime into the application. package An application with the runtime embedded can run on any desktop Android or iOS device without the shared AIR runtime installed. Adobe recommends, View the videos Adobe AIR with Captive Runtime Support for Mobile and Desktop.
To the top,Native extensions for AIR, You can incorporate native extensions into the AIR applications you develop in Flash Pro By using native extensions your applications can. access all of the features of your target platform even if the runtime itself doesn t have built in support for them. Adobe recommends, View these videos Android Native Extensions Part 1 and Part 2. To the top,Get latest Flash Player from within Flash Pro. You can now go directly to the Flash Player download page on Adobe com from the Help menu in Flash Pro. Get latest Flash Player from within Flash Pro Export PNG sequence Mobile content simulation for AIR The new mobile content simulator allows you to simulate Hardware keys acceleromenter Multi touch and Geo location Choose network interface for remote debugging for AIR When you publish an AIR app to an Android or iOS device you can choose the network interface to use for remote debugging

Related Books